| Class | Description |
|---|---|
| UdpClientConnectedEvent |
This event is fired once the player is successfully connected to the UDP server
and added to
UdpProxyConnectionManager |
| UdpClientConnectEvent |
This event is fired once the player is successfully connected to the UDP server,
but not added to
UdpProxyConnectionManager yet |
| UdpClientDisconnectedEvent |
This event is fired once the player is disconnected from the UDP server
and removed from
UdpProxyConnectionManager |